Reach Robotics 2017 - 2019

 

Was the sole 3D and FX artist. Built workflows, tools and technique for desktop quality on mobile.

 

Mekamon Berserker 2 for Reach Robotics - 3D model by GuyJeffries (@GuyJeffries)

 

This 50k model (with one level of LOD) is used in AR on a phone alongside the physical Mekamon robot (as shown in these promotional videos produced by Reach Robotics)

 
example_mekamon_app.png
 

 

 
 

3D generalist including styling development for an AR environment which included an iconic physical robot. All for Unity.

 
 

Effects work included shader development of flow maps and converting Unreal’s Pivot Painter workflow to Unity.

 
 
 

previously with…

Leap Interactive

2009 - 2017