Leap Interactive 2020 - 2022

 

Spent UK lockdown 2020 retraining in Houdini and Gaea.

 

Sought projects to use Houdini such as blowing up balloons in this album promo video for IDESTROY.

As a Houdini self taught ‘Final Year Project’ produced a Houdini PDG landscape factory featuring Quadspinners Gaea. To give it a good shake down it’s intended to produce 10 epochs in 10 styles for 500 landscapes (50k images). So far its ground through 100 Landscapes, this seems to be enough to satisfy proof of concept.

This project is a 1st pass push towards on-demand real time fully procedural ‘realistic’ terrain world building for games as opposed to simpler noise functions.

Objectives included:

  • Seeing if realistic terrain could be generated fast enough. The answer is likely yes, but not the way I did it. Though a project like this is good for training data.

  • Attempting a project that isn’t represented on Youtube with dozens of tutorials. Something where I’d be out on a limb.

  • As a 1st pass on a system to create massive endless landscapes in a real time engine such as Unreal 5.

    • This project has broken down the broader architecture. A 2nd pass will reverse the ‘1 to many’ structure to a ’many to 1’; a 3rd pass blending both approaches and optimising with a 4th pass dealing with production issues such as tiling and automated export to Unreal 5.

  • Make a project that has a saleable end point. It has a few extras tacked on to achieve this, such as the Tolkien style map render.

This website cannot display the 4k images this project outputs so please check out the Succession Blog or one of the DrivethruRPG store pages and the links below for more details.

A general overview of the project.

Look over 1 of the 500 landscapes in this project (1.8gb).

 

Previously with…

Reach Robotics

2017 - 2019

 
 

A look at features without having to download anything.